namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the state of a memory pool.
/// </summary>
public enum MemoryPoolUserState : uint
/// Invalid state.
Invalid = 0,
/// The memory pool is new. (client side only)
New = 1,
/// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
RequestDetach = 2,
/// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
Detached = 3,
/// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
RequestAttach = 4,
/// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
Attached = 5,
/// The memory pool is released. (client side only)
Released = 6
}