namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Early reverb reflection.
/// </summary>
public enum ReverbEarlyMode : uint
/// Room early reflection. (small acoustic space, fast reflection)
Room,
/// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection)
Chamber,
/// Hall early reflection. (large acoustic space, warm reflection)
Hall,
/// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
Cathedral,
/// No early reflection.
Disabled
}