using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BufferMixParameter
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
public Array24<byte> Input;
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
public Array24<byte> Output;
/// The output volumes of the mixes.
public Array24<float> Volumes;
/// The total count of mixes used.
public uint MixesCount;
}