using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for splitter update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameterHeader
/// Magic of the input header.
public uint Magic;
/// The count of <see cref="SplitterInParameter"/> after the header.
public uint SplitterCount;
/// The count of splitter destinations after the header and splitter info.
public uint SplitterDestinationCount;
/// Reserved/unused.
private unsafe fixed uint _reserved[5];
/// The expected constant of any input splitter header.
private const uint ValidMagic = 0x48444E53;
/// Check if the magic is valid.
/// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid()
return Magic == ValidMagic;
}