using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Information used by the performance command to store informations in the performance entry.
/// </summary>
public class PerformanceEntryAddresses
/// The memory storing the performance entry.
public Memory<int> BaseMemory;
/// The offset to the start time field.
public uint StartTimeOffset;
/// The offset to the entry count field.
public uint EntryCountOffset;
/// The offset to the processing time field.
public uint ProcessingTimeOffset;
/// Increment the entry count.
public void IncrementEntryCount()
BaseMemory.Span[(int)EntryCountOffset / 4]++;
}
/// Set the start time in the entry.
/// <param name="startTimeNano">The start time in nanoseconds.</param>
public void SetStartTime(ulong startTimeNano)
BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
/// Set the processing time in the entry.
/// <param name="endTimeNano">The end time in nanoseconds.</param>
public void SetProcessingTime(ulong endTimeNano)
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];