using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLopImm32 : OpCodeAluImm32, IOpCodeLop, IOpCodeImm
public LogicalOperation LogicalOp { get; }
public bool InvertA { get; }
public bool InvertB { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode);
public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
LogicalOp = (LogicalOperation)opCode.Extract(53, 2);
InvertA = opCode.Extract(55);
InvertB = opCode.Extract(56);
Extended = opCode.Extract(57);
}