using System;
using System.IO;
using System.Text;
namespace Ryujinx.Common.Logging
{
public class FileLogTarget : ILogTarget
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
private readonly StreamWriter _logWriter;
private readonly ILogFormatter _formatter;
private readonly string _name;
string ILogTarget.Name { get => _name; }
public FileLogTarget(string path, string name)
: this(path, name, FileShare.Read, FileMode.Append)
{ }
public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode)
_name = name;
_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
_formatter = new DefaultLogFormatter();
}
public void Log(object sender, LogEventArgs args)
_logWriter.WriteLine(_formatter.Format(args));
_logWriter.Flush();
public void Dispose()
_logWriter.WriteLine("---- End of Log ----");
_logWriter.Dispose();