using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Reflection;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
delegate long ArmSubroutine(CpuThreadState state, MemoryManager memory);
class TranslatedSub
// This is the minimum amount of calls needed for the method
// to be retranslated with higher quality code. It's only worth
// doing that for hot code.
private const int MinCallCountForOpt = 30;
public ArmSubroutine Delegate { get; private set; }
public static int StateArgIdx { get; }
public static int MemoryArgIdx { get; }
public static Type[] FixedArgTypes { get; }
public DynamicMethod Method { get; }
public TranslationTier Tier { get; }
private bool _rejit;
private int _callCount;
public TranslatedSub(DynamicMethod method, TranslationTier tier, bool rejit)
Method = method ?? throw new ArgumentNullException(nameof(method));
Tier = tier;
_rejit = rejit;
}
static TranslatedSub()
MethodInfo mthdInfo = typeof(ArmSubroutine).GetMethod("Invoke");
ParameterInfo[] Params = mthdInfo.GetParameters();
FixedArgTypes = new Type[Params.Length];
for (int index = 0; index < Params.Length; index++)
Type argType = Params[index].ParameterType;
FixedArgTypes[index] = argType;
if (argType == typeof(CpuThreadState))
StateArgIdx = index;
else if (argType == typeof(MemoryManager))
MemoryArgIdx = index;
public void PrepareMethod()
Delegate = (ArmSubroutine)Method.CreateDelegate(typeof(ArmSubroutine));
public long Execute(CpuThreadState threadState, MemoryManager memory)
return Delegate(threadState, memory);
public bool Rejit()
if (!_rejit)
return false;
if (_callCount++ < MinCallCountForOpt)
// Only return true once, so that it is added to the queue only once.
_rejit = false;
return true;