using System;
namespace Ryujinx.Common.Logging
{
public class LogEventArgs : EventArgs
public LogLevel Level { get; private set; }
public TimeSpan Time { get; private set; }
public int ThreadId { get; private set; }
public string Message { get; private set; }
public object Data { get; private set; }
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
this.Level = level;
this.Time = time;
this.ThreadId = threadId;
this.Message = message;
}
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
this.Data = data;