namespace Ryujinx.HLE.Input
{
public class HidNpadController : HidControllerBase
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private HidControllerLayouts _currentLayout;
private bool _isHalf;
public HidNpadController(
HidControllerType controllerType,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(controllerType, device)
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
_currentLayout = HidControllerLayouts.HandheldJoined;
switch (controllerType)
case HidControllerType.NpadLeft:
_currentLayout = HidControllerLayouts.Left;
break;
case HidControllerType.NpadRight:
_currentLayout = HidControllerLayouts.Right;
case HidControllerType.NpadPair:
_currentLayout = HidControllerLayouts.Joined;
}
public override void Connect(HidControllerId controllerId)
if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
_isHalf = false;
base.Connect(_currentLayout == HidControllerLayouts.HandheldJoined ? HidControllerId.ControllerHandheld : controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x04, _isHalf ? 1 : 0);
if (_isHalf)
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
else
Device.Memory.WriteInt32(Offset + 0x18, (int)_npadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)_npadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)_npadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)_npadButtonColors.Right);
Connected = true;
public override void SendInput
(HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
long controllerOffset = WriteInput(buttons, leftStick, rightStick, _currentLayout);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_currentLayout == HidControllerLayouts.HandheldJoined ? (uint)HidControllerConnState.ControllerStateWired : 0));
controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.Main);
(Connected ? (uint)HidControllerConnState.ControllerStateWired : 0) |
(uint)HidControllerConnState.ControllerStateWired);