namespace Ryujinx.HLE.Input
{
public class HidProController : HidControllerBase
bool _wired = false;
public HidProController(Switch device) : base(HidControllerType.ProController, device)
_wired = true;
}
public override void Connect(HidControllerId controllerId)
base.Connect(controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
Connected = true;
public override void SendInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
long controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.ProController);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_wired ? (uint)HidControllerConnState.ControllerStateWired : 0));
controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.Main);
(Connected ? (uint)HidControllerConnState.ControllerStateWired : 0) |
(uint)HidControllerConnState.ControllerStateWired);