using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information header for mix updates on REV7 and later
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MixInParameterDirtyOnlyUpdate
/// Magic of the header
/// <remarks>Never checked on hardware.</remarks>
public uint Magic;
/// The count of <see cref="MixParameter"/> following this header.
public uint MixCount;
/// Reserved/unused.
private unsafe fixed byte _reserved[24];
}