using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Renderer output information on REV5 and later.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct RendererInfoOutStatus
/// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>.
public ulong ElapsedFrameCount;
/// Reserved/Unused.
private ulong _reserved;
}