210 lines
4.9 KiB
C#
210 lines
4.9 KiB
C#
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||
|
{
|
||
|
class ConcurrentRangeList<T> where T : IRange<T>
|
||
|
{
|
||
|
private List<T> _items;
|
||
|
|
||
|
public int Count => _items.Count;
|
||
|
|
||
|
public ConcurrentRangeList()
|
||
|
{
|
||
|
_items = new List<T>();
|
||
|
}
|
||
|
|
||
|
public void Add(T item)
|
||
|
{
|
||
|
lock (_items)
|
||
|
{
|
||
|
int index = BinarySearch(item.Address);
|
||
|
|
||
|
if (index < 0)
|
||
|
{
|
||
|
index = ~index;
|
||
|
}
|
||
|
|
||
|
_items.Insert(index, item);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool Remove(T item)
|
||
|
{
|
||
|
lock (_items)
|
||
|
{
|
||
|
int index = BinarySearch(item.Address);
|
||
|
|
||
|
if (index >= 0)
|
||
|
{
|
||
|
while (index > 0 && _items[index - 1].Address == item.Address)
|
||
|
{
|
||
|
index--;
|
||
|
}
|
||
|
|
||
|
while (index < _items.Count)
|
||
|
{
|
||
|
if (_items[index].Equals(item))
|
||
|
{
|
||
|
_items.RemoveAt(index);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if (_items[index].Address > item.Address)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
index++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public T FindFirstOverlap(T item)
|
||
|
{
|
||
|
return FindFirstOverlap(item.Address, item.Size);
|
||
|
}
|
||
|
|
||
|
public T FindFirstOverlap(ulong address, ulong size)
|
||
|
{
|
||
|
lock (_items)
|
||
|
{
|
||
|
int index = BinarySearch(address, size);
|
||
|
|
||
|
if (index < 0)
|
||
|
{
|
||
|
return default(T);
|
||
|
}
|
||
|
|
||
|
return _items[index];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public T[] FindOverlaps(T item)
|
||
|
{
|
||
|
return FindOverlaps(item.Address, item.Size);
|
||
|
}
|
||
|
|
||
|
public T[] FindOverlaps(ulong address, ulong size)
|
||
|
{
|
||
|
List<T> overlapsList = new List<T>();
|
||
|
|
||
|
ulong endAddress = address + size;
|
||
|
|
||
|
lock (_items)
|
||
|
{
|
||
|
foreach (T item in _items)
|
||
|
{
|
||
|
if (item.Address >= endAddress)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (item.OverlapsWith(address, size))
|
||
|
{
|
||
|
overlapsList.Add(item);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return overlapsList.ToArray();
|
||
|
}
|
||
|
|
||
|
public T[] FindOverlaps(ulong address)
|
||
|
{
|
||
|
List<T> overlapsList = new List<T>();
|
||
|
|
||
|
lock (_items)
|
||
|
{
|
||
|
int index = BinarySearch(address);
|
||
|
|
||
|
if (index >= 0)
|
||
|
{
|
||
|
while (index > 0 && _items[index - 1].Address == address)
|
||
|
{
|
||
|
index--;
|
||
|
}
|
||
|
|
||
|
while (index < _items.Count)
|
||
|
{
|
||
|
T overlap = _items[index++];
|
||
|
|
||
|
if (overlap.Address != address)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
overlapsList.Add(overlap);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return overlapsList.ToArray();
|
||
|
}
|
||
|
|
||
|
private int BinarySearch(ulong address)
|
||
|
{
|
||
|
int left = 0;
|
||
|
int right = _items.Count - 1;
|
||
|
|
||
|
while (left <= right)
|
||
|
{
|
||
|
int range = right - left;
|
||
|
|
||
|
int middle = left + (range >> 1);
|
||
|
|
||
|
T item = _items[middle];
|
||
|
|
||
|
if (item.Address == address)
|
||
|
{
|
||
|
return middle;
|
||
|
}
|
||
|
|
||
|
if (address < item.Address)
|
||
|
{
|
||
|
right = middle - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
left = middle + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ~left;
|
||
|
}
|
||
|
|
||
|
private int BinarySearch(ulong address, ulong size)
|
||
|
{
|
||
|
int left = 0;
|
||
|
int right = _items.Count - 1;
|
||
|
|
||
|
while (left <= right)
|
||
|
{
|
||
|
int range = right - left;
|
||
|
|
||
|
int middle = left + (range >> 1);
|
||
|
|
||
|
T item = _items[middle];
|
||
|
|
||
|
if (item.OverlapsWith(address, size))
|
||
|
{
|
||
|
return middle;
|
||
|
}
|
||
|
|
||
|
if (address < item.Address)
|
||
|
{
|
||
|
right = middle - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
left = middle + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ~left;
|
||
|
}
|
||
|
}
|
||
|
}
|