using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using System;
using System.Threading;
namespace Ryujinx.Ui
{
internal class GtkHostUiHandler : IHostUiHandler
private readonly Window _parent;
public GtkHostUiHandler(Window parent)
_parent = parent;
}
public bool DisplayMessageDialog(ControllerAppletUiArgs args)
string playerCount = args.PlayerCountMin == args.PlayerCountMax
? $"exactly {args.PlayerCountMin}"
: $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message =
$"Application requests <b>{playerCount}</b> player(s) with:\n\n"
+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
+ "<i>Please reconfigure Input now and then press OK.</i>";
return DisplayMessageDialog("Controller Applet", message);
public bool DisplayMessageDialog(string title, string message)
ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
bool okPressed = false;
Application.Invoke(delegate
MessageDialog msgDialog = null;
try
msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
Title = title,
Text = message,
UseMarkup = true
};
msgDialog.SetDefaultSize(400, 0);
msgDialog.Response += (object o, ResponseArgs args) =>
if (args.ResponseId == ResponseType.Ok) okPressed = true;
dialogCloseEvent.Set();
msgDialog?.Dispose();
msgDialog.Show();
catch (Exception e)
Logger.Error?.Print(LogClass.Application, $"Error displaying Message Dialog: {e}");
});
dialogCloseEvent.WaitOne();
return okPressed;
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
bool error = false;
string inputText = args.InitialText ?? "";
var swkbdDialog = new InputDialog(_parent)
Title = "Software Keyboard",
Text = args.HeaderText,
SecondaryText = args.SubtitleText
swkbdDialog.InputEntry.Text = inputText;
swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
swkbdDialog.OkButton.Label = args.SubmitText;
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
if (swkbdDialog.Run() == (int)ResponseType.Ok)
inputText = swkbdDialog.InputEntry.Text;
okPressed = true;
swkbdDialog.Dispose();
error = true;
Logger.Error?.Print(LogClass.Application, $"Error displaying Software Keyboard: {e}");
finally
userText = error ? null : inputText;
return error || okPressed;