namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
public static void Out_R(ShaderIrBlock block, long opCode, int position)
//TODO: Those registers have to be used for something
ShaderIrOperGpr gpr0 = opCode.Gpr0();
ShaderIrOperGpr gpr8 = opCode.Gpr8();
ShaderIrOperGpr gpr20 = opCode.Gpr20();
int type = opCode.Read(39, 3);
if ((type & 1) != 0)
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
if ((type & 2) != 0)
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));