namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
public const int ZrIndex = 0xff;
public bool IsConst => Index == ZrIndex;
public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int index)
Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int index, int halfPart)
HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
public static ShaderIrOperGpr MakeTemporary(int index = 0)
return new ShaderIrOperGpr(0x100 + index);