using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
public class WorkBufferAllocator
public Memory<byte> BackingMemory { get; }
public ulong Offset { get; private set; }
public WorkBufferAllocator(Memory<byte> backingMemory)
BackingMemory = backingMemory;
}
public Memory<byte> Allocate(ulong size, int align)
Debug.Assert(align != 0);
if (size != 0)
ulong alignedOffset = BitUtils.AlignUp(Offset, align);
if (alignedOffset + size <= (ulong)BackingMemory.Length)
Memory<byte> result = BackingMemory.Slice((int)alignedOffset, (int)size);
Offset = alignedOffset + size;
// Clear the memory to be sure that is does not contain any garbage.
result.Span.Fill(0);
return result;
return Memory<byte>.Empty;
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
if (allocatedMemory.IsEmpty)
return Memory<T>.Empty;
return SpanMemoryManager<T>.Cast(allocatedMemory);
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;