namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// The type of a node.
/// </summary>
public enum NodeIdType : byte
/// Invalid node id.
Invalid = 0,
/// Voice related node id. (data source, biquad filter, ...)
Voice = 1,
/// Mix related node id. (mix, effects, splitters, ...)
Mix = 2,
/// Sink related node id. (device & circular buffer sink)
Sink = 3,
/// Performance monitoring related node id (performance commands)
Performance = 15
}