using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Biquad filter parameters.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
public struct BiquadFilterParameter
/// Set to true if the biquad filter is active.
[MarshalAs(UnmanagedType.I1)]
public bool Enable;
/// Reserved/padding.
private byte _reserved;
/// Biquad filter numerator (b0, b1, b2).
public Array3<short> Numerator;
/// Biquad filter denominator (a1, a2).
/// <remarks>a0 = 1</remarks>
public Array2<short> Denominator;
}