using Ryujinx.Ui.App.Common;
using System.Collections;
namespace Ryujinx.Ava.Ui.Models
{
internal class TimePlayedSortComparer : IComparer
public int Compare(object x, object y)
string aValue = (x as ApplicationData).TimePlayed;
string bValue = (y as ApplicationData).TimePlayed;
if (aValue.Length > 4 && aValue[^4..] == "mins")
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
}
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
else if (aValue.Length > 4 && aValue[^4..] == "days")
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
else
aValue = aValue[0..^1];
if (bValue.Length > 4 && bValue[^4..] == "mins")
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
else if (bValue.Length > 4 && bValue[^4..] == "days")
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
bValue = bValue[0..^1];
if (float.Parse(aValue) > float.Parse(bValue))
return -1;
else if (float.Parse(bValue) > float.Parse(aValue))
return 1;
return 0;