using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OGLBlend : IGalBlend
public void Enable()
GL.Enable(EnableCap.Blend);
}
public void Disable()
GL.Disable(EnableCap.Blend);
public void Set(
GalBlendEquation Equation,
GalBlendFactor FuncSrc,
GalBlendFactor FuncDst)
GL.BlendEquation(
OGLEnumConverter.GetBlendEquation(Equation));
GL.BlendFunc(
OGLEnumConverter.GetBlendFactor(FuncSrc),
OGLEnumConverter.GetBlendFactor(FuncDst));
public void SetSeparate(
GalBlendEquation EquationRgb,
GalBlendEquation EquationAlpha,
GalBlendFactor FuncSrcRgb,
GalBlendFactor FuncDstRgb,
GalBlendFactor FuncSrcAlpha,
GalBlendFactor FuncDstAlpha)
GL.BlendEquationSeparate(
OGLEnumConverter.GetBlendEquation(EquationRgb),
OGLEnumConverter.GetBlendEquation(EquationAlpha));
GL.BlendFuncSeparate(
(BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcRgb),
(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstRgb),
(BlendingFactorSrc)OGLEnumConverter.GetBlendFactor(FuncSrcAlpha),
(BlendingFactorDest)OGLEnumConverter.GetBlendFactor(FuncDstAlpha));