using Ryujinx.Graphics.GAL.Texture;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture : IDisposable
int Handle { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
int GetStorageDebugId();
byte[] GetData();
void SetData(Span<byte> data);
}