using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu
{
public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager
/// <summary>
/// Writes data to CPU mapped memory, without write tracking.
/// </summary>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="data">Data to be written</param>
void WriteUntracked(ulong va, ReadOnlySpan<byte> data);
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <returns>The memory tracking handle</returns>
CpuRegionHandle BeginTracking(ulong address, ulong size);
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
/// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
/// <param name="granularity">Desired granularity of write tracking</param>
CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity);
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity);
}