using System.IO;
using System.Text.Json;
namespace Ryujinx.Common.Logging
{
public class JsonLogTarget : ILogTarget
private Stream _stream;
private bool _leaveOpen;
private string _name;
string ILogTarget.Name { get => _name; }
public JsonLogTarget(Stream stream, string name)
_stream = stream;
_name = name;
}
public JsonLogTarget(Stream stream, bool leaveOpen)
_leaveOpen = leaveOpen;
public void Log(object sender, LogEventArgs e)
string text = JsonSerializer.Serialize(e);
using (BinaryWriter writer = new BinaryWriter(_stream))
writer.Write(text);
public void Dispose()
if (!_leaveOpen)
_stream.Dispose();