using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
{
class HSharedMem
private List<long> Positions;
public EventHandler<EventArgs> MemoryMapped;
public EventHandler<EventArgs> MemoryUnmapped;
public HSharedMem()
Positions = new List<long>();
}
public void AddVirtualPosition(long Position)
lock (Positions)
Positions.Add(Position);
MemoryMapped?.Invoke(this, EventArgs.Empty);
public void RemoveVirtualPosition(long Position)
Positions.Remove(Position);
MemoryUnmapped?.Invoke(this, EventArgs.Empty);
public long[] GetVirtualPositions()
return Positions.ToArray();