using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal
{
public struct GalImage
public int Width;
public int Height;
public int TileWidth;
public int GobBlockHeight;
public int Pitch;
public GalImageFormat Format;
public GalMemoryLayout Layout;
public GalTextureSource XSource;
public GalTextureSource YSource;
public GalTextureSource ZSource;
public GalTextureSource WSource;
public GalImage(
int Width,
int Height,
int TileWidth,
int GobBlockHeight,
GalMemoryLayout Layout,
GalImageFormat Format,
GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha)
this.Width = Width;
this.Height = Height;
this.TileWidth = TileWidth;
this.GobBlockHeight = GobBlockHeight;
this.Layout = Layout;
this.Format = Format;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
Pitch = ImageUtils.GetPitch(Format, Width);
}
public bool SizeMatches(GalImage Image)
if (ImageUtils.GetBytesPerPixel(Format) !=
ImageUtils.GetBytesPerPixel(Image.Format))
return false;
if (ImageUtils.GetAlignedWidth(this) !=
ImageUtils.GetAlignedWidth(Image))
return Height == Image.Height;