using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KSlabHeap
private LinkedList<ulong> _items;
public KSlabHeap(ulong pa, ulong itemSize, ulong size)
_items = new LinkedList<ulong>();
int itemsCount = (int)(size / itemSize);
for (int index = 0; index < itemsCount; index++)
_items.AddLast(pa);
pa += itemSize;
}
public bool TryGetItem(out ulong pa)
lock (_items)
if (_items.First != null)
pa = _items.First.Value;
_items.RemoveFirst();
return true;
pa = 0;
return false;
public void Free(ulong pa)
_items.AddFirst(pa);