using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KCoreContext
private KScheduler _scheduler;
private HleCoreManager _coreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
_scheduler = scheduler;
_coreManager = coreManager;
}
public void SelectThread(KThread thread)
SelectedThread = thread;
if (SelectedThread != CurrentThread)
ContextSwitchNeeded = true;
public void UpdateCurrentThread()
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
public void ContextSwitch()
_coreManager.Reset(CurrentThread.Context.Work);
CurrentThread.ClearExclusive();
_coreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();