using Ryujinx.HLE.HOS.Kernel.Common;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KWritableEvent
private KEvent _parent;
public KWritableEvent(KEvent parent)
_parent = parent;
}
public void Signal()
_parent.ReadableEvent.Signal();
public KernelResult Clear()
return _parent.ReadableEvent.Clear();