using System;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
internal static string[] LanguageCodes = new string[]
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant",
"pt-BR"
};
internal long DesiredKeyboardLayout { get; private set; }
internal SystemLanguage DesiredSystemLanguage { get; private set; }
internal long DesiredLanguageCode { get; private set; }
internal uint DesiredRegionCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
public string DeviceNickName { get; set; }
public SystemStateMgr()
// TODO: Let user specify fields.
DesiredKeyboardLayout = (long)KeyboardLayout.Default;
DeviceNickName = "Ryujinx's Switch";
}
public void SetLanguage(SystemLanguage language)
DesiredSystemLanguage = language;
DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
DesiredTitleLanguage = language switch
SystemLanguage.Taiwanese or
SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
SystemLanguage.Chinese or
SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
public void SetRegion(RegionCode region)
DesiredRegionCode = (uint)region;
internal static long GetLanguageCode(int index)
if ((uint)index >= LanguageCodes.Length)
throw new ArgumentOutOfRangeException(nameof(index));
long code = 0;
int shift = 0;
foreach (char chr in LanguageCodes[index])
code |= (long)(byte)chr << shift++ * 8;
return code;