using Avalonia.Collections;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.Ava.UI.Windows
{
public partial class CheatWindow : StyleableWindow
private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; }
private AvaloniaList<CheatsList> LoadedCheats { get; }
public string Heading { get; }
public CheatWindow()
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
LoadedCheats = new AvaloniaList<CheatsList>();
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
string[] enabled = { };
if (File.Exists(_enabledCheatsPath))
enabled = File.ReadAllLines(_enabledCheatsPath);
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
string parentPath = string.Empty;
CheatsList currentGroup = null;
foreach (var cheat in mods.Cheats)
if (cheat.Path.FullName != currentCheatFile)
currentCheatFile = cheat.Path.FullName;
parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
currentGroup = new CheatsList(buildId, parentPath);
LoadedCheats.Add(currentGroup);
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.Add(model);
cheatAdded++;
if (cheatAdded == 0)
NoCheatsFound = true;
public void Save()
if (NoCheatsFound)
return;
List<string> enabledCheats = new List<string>();
foreach (var cheats in LoadedCheats)
foreach (var cheat in cheats)
if (cheat.IsEnabled)
enabledCheats.Add(cheat.BuildIdKey);
Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Close();