using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public partial class RumbleSettingsWindow : UserControl
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
public RumbleSettingsWindow()
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
};
public static async Task Show(ControllerSettingsViewModel viewmodel)
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
ContentDialog contentDialog = new ContentDialog
Title = LocaleManager.Instance["ControllerRumbleTitle"],
PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
Content = content,
contentDialog.PrimaryButtonClick += (sender, args) =>
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
await contentDialog.ShowAsync();