This website requires JavaScript.
Explore
Help
Register
Sign in
emu-mirrors
/
ryujinx-final
Archived
Watch
0
Star
0
Fork
You've already forked ryujinx-final
0
Code
Activity
This repository has been archived on
2024-10-12
. You can view files and clone it, but cannot push or open issues or pull requests.
2b8eac1bce
ryujinx-final
/
Ryujinx.HLE
/
HOS
/
Services
/
Nv
/
NvMap
/
NvMapGetId.cs
8 lines
131 B
C#
Raw
Normal View
History
Unescape
Escape
Code style fixes and nits on the HLE project (#355) * Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
2018-08-16 23:47:36 +00:00
namespace
Ryujinx.HLE.HOS.Services.Nv.NvMap
NvServices refactoring (#120) * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
{
struct
NvMapGetId
{
public
int
Id
;
public
int
Handle
;
}
}
Copy permalink