using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArith : OpCodeAlu, IOpCodeFArith
public RoundingMode RoundingMode { get; }
public FPMultiplyScale Scale { get; }
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArith(emitter, address, opCode);
public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
RoundingMode = (RoundingMode)opCode.Extract(39, 2);
Scale = (FPMultiplyScale)opCode.Extract(41, 3);
FlushToZero = opCode.Extract(44);
AbsoluteA = opCode.Extract(46);
}