using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureBuffer : TextureBase, ITexture
private int _bufferOffset;
private int _bufferSize;
private BufferHandle _buffer;
public TextureBuffer(TextureCreateInfo info) : base(info) {}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
public byte[] GetData()
return Buffer.GetData(_buffer, _bufferOffset, _bufferSize);
public void SetData(ReadOnlySpan<byte> data)
Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
public void SetStorage(BufferRange buffer)
if (buffer.Handle == _buffer &&
buffer.Offset == _bufferOffset &&
buffer.Size == _bufferSize)
return;
_buffer = buffer.Handle;
_bufferOffset = buffer.Offset;
_bufferSize = buffer.Size;
Bind(0);
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
public void Dispose()
if (Handle != 0)
GL.DeleteTexture(Handle);
Handle = 0;
public void Release()
Dispose();