//
// Copyright (c) 2019-2021 Ryujinx
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Effect context.
/// </summary>
public class EffectContext
/// Storage for <see cref="BaseEffect"/>.
private BaseEffect[] _effects;
/// The total effect count.
private uint _effectCount;
/// Create a new <see cref="EffectContext"/>.
public EffectContext()
_effects = null;
_effectCount = 0;
}
/// Initialize the <see cref="EffectContext"/>.
/// <param name="effectCount">The total effect count.</param>
public void Initialize(uint effectCount)
_effectCount = effectCount;
_effects = new BaseEffect[effectCount];
for (int i = 0; i < _effectCount; i++)
_effects[i] = new BaseEffect();
/// Get the total effect count.
/// <returns>The total effect count.</returns>
public uint GetCount()
return _effectCount;
/// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
/// <param name="index">The index to use.</param>
/// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
public ref BaseEffect GetEffect(int index)
Debug.Assert(index >= 0 && index < _effectCount);
return ref _effects[index];