using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolInParameter
/// The CPU address used by the memory pool.
public CpuAddress CpuAddress;
/// The size used by the memory pool.
public ulong Size;
/// The target state the user wants.
public MemoryPoolUserState State;
/// Reserved/unused.
private unsafe fixed uint _reserved[3];
}