using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Performance
{
/// <summary>
/// Input information for performance monitoring.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerformanceInParameter
/// The target node id to monitor performance on.
public int TargetNodeId;
/// Reserved/unused.
private unsafe fixed uint _reserved[3];
}