namespace ARMeilleure.Common
{
static class BitMapPool
public static BitMap Allocate(int initialCapacity)
return BitMap().Reset(initialCapacity);
}
#region "ThreadStaticPool"
public static void PrepareBitMapPool(int groupId = 0)
ThreadStaticPool<BitMap>.PreparePool(groupId, ChunkSizeLimit.Small);
private static BitMap BitMap()
return ThreadStaticPool<BitMap>.Instance.Allocate();
public static void ResetBitMapPool(int groupId = 0)
ThreadStaticPool<BitMap>.ResetPool(groupId);
public static void DisposeBitMapPools()
ThreadStaticPool<BitMap>.DisposePools();
#endregion