using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
public int Position { get; set; }
public int EndPosition { get; set; }
public ShaderIrBlock Next { get; set; }
public ShaderIrBlock Branch { get; set; }
public List<ShaderIrBlock> Sources { get; private set; }
public List<ShaderIrNode> Nodes { get; private set; }
public ShaderIrBlock(int Position)
this.Position = Position;
Sources = new List<ShaderIrBlock>();
Nodes = new List<ShaderIrNode>();
}
public void AddNode(ShaderIrNode Node)
Nodes.Add(Node);
public ShaderIrNode[] GetNodes()
return Nodes.ToArray();
public ShaderIrNode GetLastNode()
if (Nodes.Count > 0)
return Nodes[Nodes.Count - 1];
return null;