using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
private static Thread _messageThread;
private static BlockingCollection<LogEventArgs> _messageQueue;
private static Dictionary<LogLevel, ConsoleColor> _logColors;
private static object _consoleLock;
static ConsoleLog()
_logColors = new Dictionary<LogLevel, ConsoleColor>()
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
{ LogLevel.Warning, ConsoleColor.Yellow },
{ LogLevel.Error, ConsoleColor.Red }
};
_messageQueue = new BlockingCollection<LogEventArgs>(10);
_consoleLock = new object();
_messageThread = new Thread(() =>
while (!_messageQueue.IsCompleted)
try
PrintLog(_messageQueue.Take());
}
catch (InvalidOperationException)
// IOE means that Take() was called on a completed collection.
// Some other thread can call CompleteAdding after we pass the
// IsCompleted check but before we call Take.
// We can simply catch the exception since the loop will break
// on the next iteration.
});
_messageThread.IsBackground = true;
_messageThread.Start();
private static void PrintLog(LogEventArgs e)
string formattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string currentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string message = formattedTime + " | " + currentThread + " " + e.Message;
if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
lock (_consoleLock)
Console.ForegroundColor = color;
Console.WriteLine(message);
Console.ResetColor();
else
public static void Log(object sender, LogEventArgs e)
if (!_messageQueue.IsAddingCompleted)
_messageQueue.Add(e);