using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IDirectory : IpcService, IDisposable
private const int DirectoryEntrySize = 0x310;
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private IEnumerator<LibHac.Fs.DirectoryEntry> _enumerator;
public event EventHandler<EventArgs> Disposed;
public string Path { get; }
private LibHac.Fs.IDirectory _provider;
public IDirectory(LibHac.Fs.IDirectory directory)
_commands = new Dictionary<int, ServiceProcessRequest>
{ 0, Read },
{ 1, GetEntryCount }
};
_provider = directory;
Path = directory.FullPath;
_enumerator = directory.Read().GetEnumerator();
}
// Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
public long Read(ServiceCtx context)
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferLen = context.Request.ReceiveBuff[0].Size;
int maxReadCount = (int)(bufferLen / DirectoryEntrySize);
int readCount = 0;
while (readCount < maxReadCount && _enumerator.MoveNext())
long position = bufferPosition + readCount * DirectoryEntrySize;
WriteDirectoryEntry(context, position, _enumerator.Current);
readCount++;
context.ResponseData.Write((long)readCount);
return 0;
private void WriteDirectoryEntry(ServiceCtx context, long position, LibHac.Fs.DirectoryEntry entry)
for (int offset = 0; offset < 0x300; offset += 8)
context.Memory.WriteInt64(position + offset, 0);
byte[] nameBuffer = Encoding.UTF8.GetBytes(entry.Name);
context.Memory.WriteBytes(position, nameBuffer);
context.Memory.WriteInt32(position + 0x300, (int)entry.Attributes);
context.Memory.WriteInt32(position + 0x304, (byte)entry.Type);
context.Memory.WriteInt64(position + 0x308, entry.Size);
// GetEntryCount() -> u64
public long GetEntryCount(ServiceCtx context)
context.ResponseData.Write((long)_provider.GetEntryCount());
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
Disposed?.Invoke(this, EventArgs.Empty);