using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
public ShaderProgramInfo Info { get; }
public ShaderStage Stage { get; }
public string Code { get; private set; }
public int Size { get; }
internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size)
Info = info;
Stage = stage;
Code = code;
Size = size;
}
public void Prepend(string line)
Code = line + Environment.NewLine + Code;