using LibHac;
using LibHac.FsSrv;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class IDeviceOperator : DisposableIpcService
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
_baseOperator = baseOperator;
}
[CommandHipc(0)]
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
[CommandHipc(200)]
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)
Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
[CommandHipc(202)]
// GetGameCardHandle() -> u32 gamecard_handle
public ResultCode GetGameCardHandle(ServiceCtx context)
Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle.Value);
protected override void Dispose(bool isDisposing)
if (isDisposing)
_baseOperator?.Dispose();