using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
{
[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x200, CharSet = CharSet.Ansi)]
struct Friend
public UserId UserId;
public long NetworkUserId;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x21)]
public string Nickname;
public UserPresence presence;
[MarshalAs(UnmanagedType.I1)]
public bool IsFavourite;
public bool IsNew;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x6)]
char[] Unknown;
public bool IsValid;
}