using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
public static bool SupportsAstcCompression => _astcCompression.Value;
private static bool HasExtension(string name)
int numExtensions = GL.GetInteger(GetPName.NumExtensions);
for (int extension = 0; extension < numExtensions; extension++)
if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
return true;
}
return false;