using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class Counters : IDisposable
private CounterQueue[] _counterQueues;
public Counters()
int count = Enum.GetNames<CounterType>().Length;
_counterQueues = new CounterQueue[count];
}
public void Initialize(Pipeline pipeline)
for (int index = 0; index < _counterQueues.Length; index++)
CounterType type = (CounterType)index;
_counterQueues[index] = new CounterQueue(pipeline, type);
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex, hostReserved);
public void QueueReset(CounterType type)
_counterQueues[(int)type].QueueReset();
public void Update()
foreach (var queue in _counterQueues)
queue.Flush(false);
public void Flush(CounterType type)
_counterQueues[(int)type].Flush(true);
public void Dispose()
queue.Dispose();