using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KResourceLimit : KAutoObject
private const int DefaultTimeoutMs = 10000; // 10s
private readonly long[] _current;
private readonly long[] _limit;
private readonly long[] _current2;
private readonly object _lock;
private readonly LinkedList<KThread> _waitingThreads;
private int _waitingThreadsCount;
public KResourceLimit(KernelContext context) : base(context)
_current = new long[(int)LimitableResource.Count];
_limit = new long[(int)LimitableResource.Count];
_current2 = new long[(int)LimitableResource.Count];
_lock = new object();
_waitingThreads = new LinkedList<KThread>();
}
public bool Reserve(LimitableResource resource, ulong amount)
return Reserve(resource, (long)amount);
public bool Reserve(LimitableResource resource, long amount)
return Reserve(resource, amount, KTimeManager.ConvertMillisecondsToNanoseconds(DefaultTimeoutMs));
public bool Reserve(LimitableResource resource, long amount, long timeout)
long endTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(timeout);
endTimePoint += PerformanceCounter.ElapsedMilliseconds;
bool success = false;
int index = GetIndex(resource);
lock (_lock)
if (_current2[index] >= _limit[index])
return false;
long newCurrent = _current[index] + amount;
while (newCurrent > _limit[index] && _current2[index] + amount <= _limit[index])
_waitingThreadsCount++;
KConditionVariable.Wait(KernelContext, _waitingThreads, _lock, timeout);
_waitingThreadsCount--;
newCurrent = _current[index] + amount;
if (timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > endTimePoint)
break;
if (newCurrent <= _limit[index])
_current[index] = newCurrent;
_current2[index] += amount;
success = true;
return success;
public void Release(LimitableResource resource, ulong amount)
Release(resource, (long)amount);
public void Release(LimitableResource resource, long amount)
Release(resource, amount, amount);
public void Release(LimitableResource resource, long amount, long amount2)
_current[index] -= amount;
_current2[index] -= amount2;
if (_waitingThreadsCount > 0)
KConditionVariable.NotifyAll(KernelContext, _waitingThreads);
public long GetRemainingValue(LimitableResource resource)
return _limit[index] - _current[index];
public KernelResult SetLimitValue(LimitableResource resource, long limit)
if (_current[index] <= limit)
_limit[index] = limit;
return KernelResult.Success;
else
return KernelResult.InvalidState;
private static int GetIndex(LimitableResource resource)
return (int)resource;