using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Represents a GPU state and memory accessor.
/// </summary>
class DiskCacheGpuAccessor : GpuAccessorBase, IGpuAccessor
private readonly ReadOnlyMemory<byte> _data;
private readonly ReadOnlyMemory<byte> _cb1Data;
private readonly ShaderSpecializationState _oldSpecState;
private readonly ShaderSpecializationState _newSpecState;
private readonly int _stageIndex;
private readonly bool _isVulkan;
private readonly ResourceCounts _resourceCounts;
/// Creates a new instance of the cached GPU state accessor for shader translation.
/// <param name="context">GPU context</param>
/// <param name="data">The data of the shader</param>
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
/// <param name="stageIndex">Shader stage index</param>
public DiskCacheGpuAccessor(
GpuContext context,
ReadOnlyMemory<byte> data,
ReadOnlyMemory<byte> cb1Data,
ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState,
ResourceCounts counts,
int stageIndex) : base(context, counts, stageIndex)
_data = data;
_cb1Data = cb1Data;
_oldSpecState = oldSpecState;
_newSpecState = newSpecState;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_resourceCounts = counts;
}
/// <inheritdoc/>
public uint ConstantBuffer1Read(int offset)
if (offset + sizeof(uint) > _cb1Data.Length)
throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
public void Log(string message)
Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
public bool QueryAlphaToCoverageDitherEnable()
return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
public AlphaTestOp QueryAlphaTestCompare()
if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
return AlphaTestOp.Always;
return _oldSpecState.GraphicsState.AlphaTestCompare switch
CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
_ => AlphaTestOp.Always
};
public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;
public AttributeType QueryAttributeType(int location)
return _oldSpecState.GraphicsState.AttributeTypes[location];
public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
public int QueryComputeLocalSizeY() => _oldSpecState.ComputeState.LocalSizeY;
public int QueryComputeLocalSizeZ() => _oldSpecState.ComputeState.LocalSizeZ;
public int QueryComputeLocalMemorySize() => _oldSpecState.ComputeState.LocalMemorySize;
public int QueryComputeSharedMemorySize() => _oldSpecState.ComputeState.SharedMemorySize;
public uint QueryConstantBufferUse()
_newSpecState.RecordConstantBufferUse(_stageIndex, _oldSpecState.ConstantBufferUse[_stageIndex]);
return _oldSpecState.ConstantBufferUse[_stageIndex];
public InputTopology QueryPrimitiveTopology()
_newSpecState.RecordPrimitiveTopology();
return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
public bool QueryProgramPointSize()
return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
public float QueryPointSize()
return _oldSpecState.GraphicsState.PointSize;
public bool QueryTessCw()
return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
public TessPatchType QueryTessPatchType()
return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
public TessSpacing QueryTessSpacing()
return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
_newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
(uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
return ConvertToTextureFormat(format, formatSrgb);
public SamplerType QuerySamplerType(int handle, int cbufSlot)
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
_newSpecState.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
public bool QueryTransformDepthMinusOneToOne()
return _oldSpecState.GraphicsState.DepthMode;
public bool QueryTransformFeedbackEnabled()
return _oldSpecState.TransformFeedbackDescriptors != null;
public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].AsSpan();
public int QueryTransformFeedbackStride(int bufferIndex)
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
public bool QueryEarlyZForce()
_newSpecState.RecordEarlyZForce();
return _oldSpecState.GraphicsState.EarlyZForce;
public bool QueryViewportTransformDisable()
return _oldSpecState.GraphicsState.ViewportTransformDisable;
public void RegisterTexture(int handle, int cbufSlot)
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureDescriptor);
TextureTarget target = _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot);
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);